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Friday, October 12, 2018

Starting down the VR path...to where?

I'm starting on a new journey today.  I've been kicking the idea around for some time, but I'm now getting serious about my attempts to get this to work.  I'm writing a simple VR app in Unity that I hope to have working with my Oculus Touch and the Oculus Quest, when it comes out.  I hope it will also work with the HTC Vive, but I don't have one to test with.

The challenge is simple.  A VR-enabled Escape Room with one simple challenge.  There will be a locked door and a key on the table.  You have to pick up the key, insert it in to the lock, turn the key, and then open the door.  Once you walk thru the threshold of the door, you win.

I've got some challenges I'm trying to overcome.  One is I'm 'crippled' by my Mac.  It doesn't support Oculus or really any sort of VR.  My PC does, but I don't have access to it as often as I have my Mac.  My solution to this problem is that I want to try to make the game both VR and non-VR.  It won't be very impressive non-VR, but it will allow me to keep working on it when I can't use my headset.

At this point, I think I'm going to be using Unity.  There's a lot of tempting things about Unreal, but it doesn't play as nice with my older Mac.  It's very sluggish to move around.  Again, this isn't a problem on my PC -- but I only have about 2 hours a day I can use my PC.

Wish me luck!